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Drakengard 3 dlc lp archive
Drakengard 3 dlc lp archive









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I think you're supposed to think of the Kris of Truth as something Werdna attains himself, but obviously that's muddied by having a "figure" give it to him and tell him he has a "destiny to fulfill". In the evil ending he relies on a god-given sword to prevail and then on the priests to rule his new domain (as well as the power of the amulet). In the good ending he relies on the various nobles (and the witch, perhaps to his doom). I think it's notable that it's the only ending where Werdna is completely independent and doesn't rely on anybody. I agree with Harland that the Grandmaster ending isn't exactly the "best" ending. (Bubble Bobble is a fun example that should totally count, though.) I think Metroid and Castlevania are a different category of "multiple endings" because they're score-based endings, rather than being different outcomes of branching gameplay. The problem is not so much that certain choices don't lead to certain outcomes, but that it's not always clear that you're making a "choice." Sometimes, you just wander into a particular room and the choice is made for you.

drakengard 3 dlc lp archive

All the "bad" endings require you to continue on your original mission to get the Amulet, so I guess I can see why they'd be a bit evil. I was pissed on behalf of the young readers who got the book. Most of the time it was completely arbitrary. At each dead end, the book asked, "Can you help Obi-Wan and Anakin make better choices?" Except that you didn't reach any of those dead ends by making "bad" choices. There was one "good" ending and about a dozen dead-ends.

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I mostly ignored the young reader stuff, but it was free on Kindle Unlimited, so I thought I'd at least see what the story was about. One of the books listed was a choose-your-own-adventure book involving Obi-Wan and Anakin. I'm always looking for stuff to read while waiting in lines or to watch while waiting to fall asleep, or while playing games, and I decided to consume all canon Star Wars media in chronological order. "The hardest CRPG in history" would have something like an invisible button on Level 2 that opens a door on Level 9, but only if you press it twice. Many Dungeon Master derivatives like Knightmare and Chaos Strikes Back are "harder" in that you have to note complex chains of cause-and-effect often in remote locations. For all the time it takes to map Werdna, what happens on those maps is relatively straightforward. Almost any game with permadeath is objectively "harder" that Wizardry. I would reserve "hardest game in CRPG history" for titles in which knowledge and skill aren't enough to save you, where battles are titanically impossible or rely on incredible odds. With someone else's notes and maps, it would hardly seem difficult at all. It requires time, patience, and careful notes and maps, but with those things, there are only a couple major stumbling blocks. Having now finished it, I think the hyperbole about Werdna being "the most difficult game in CRPG history" is mostly wrong, particularly for any ending. It's just another way that lore, theme, and storytelling aren't really the strong suits of this game or this series.

drakengard 3 dlc lp archive

Imagine a game in which each level gave Werdna not only mechanical challenges but moral temptations to overcome, with the multiple endings determined by how well he had achieved enlightenment during his journey. I don't know if Roe Adams had some personal belief in the Qabalah, but it's a bit odd to introduce it in the eleventh hour when he could have made it a persistent theme throughout the 10-level dungeon. As with the whole business of bathing in pools of water to change alignments, Werdna's transformation in this ending is a bit too easy. I'm not sure why "return it" is in quotes above, and I find it amusing that the ending specifies that Werdna is "master of fate" but also that he has a destiny. I like the idea that the amulet is just a device to draw out megalomaniacs. The Kadortos that you fight in the various sword endings are manifestly not just priests in giant suits. I must point out that it conflicts a bit with the others. It's an interesting ending, although not a perfect one.











Drakengard 3 dlc lp archive